Sunday, March 12, 2017

Generating Oracle v0.7 - OLBH personal version

Prompt Bonus: 0

Mark A New Scene:
For the event to be true, you need to roll:
Roll Bonus: 0

Prompt Result:



To The Log
Select a voice:
Pause keyword generation:

(Just for fun) History log (including rejected ideas):


Old Prompt Dice Result:
Interrupt Event List:

Click Here To Save Your Event List
Click Here To E-Mail Your History Stack

Upload File History Stack (you can also copy/paste it):


Copy of logs (to make it easier to copy the text on mobile)


Click Here To Save Your Play Log
Click Here To E-Mail Your Play Log

General Settings:

When checked, cursor will move to writing box automatically after each roll.

Oracle Mode:


Oracle roll must match range of prompt result (i.e. roll <=6, 7-9, >=10 result spread). If unchecked, < 7 is no, > 7 is yes, and 7 is either 'yes,but' or 'no, but'

Interrupt Time Range:


Set the time range for Interrupts: Between minutes and minutes.

Keyword Generation Settings:


Extra words: When checked, extra words are shown
Word proximity before and after current keyword (the higher the number, the more suggestions you get):

Name this text:

Seed text (copy/paste new text to change it!):

Upload file into seed text window (you can also copy/paste text into it):




     This button will analyze the text in the seed textbox adding whatever text exists in the log window where you write.
    
This button will remove the voice selected in the above dropdown.
2d6-3
6-: 83.34%
7-9: 16.64%
10+: 0%
 
2d6-2
6-: 72.22%
7-9: 25%
10+: 2.78%

(-2 and -3 skew the spread heavily towards 6 or less, so if you want a more balanced probability spread, keep the minimum modifier at -1 by changing it manually when it changes to -2 or -3) 

2d6-1
6-: 58.33%
7-9: 33.33%
10+: 8.34%

2d6+0
6-: 41.66%
7-9: 41.67%
10+: 16,67%

2d6+1
6-: 27.77%
7-9: 44.45%
10+: 27.78%

2d6+2
6-: 16.66%
7-9: 41.67%
10+: 41.67%

2d6+3
6-: 8.33%
7-9: 33.33%
10+: 58.34%
To start playing, write a GM response as prompted in the Play tab's text area next to the "Roll 2d6" button. Luck will decide if it comes
to pass or not. For a more detailed explanation read on below.
HOW IT WORKS

This prompting oracle was inspired by both the Mythic Game Master Emulator and Apocalypse World. The Apocalypse World part is just the way in which the probabilities are spread: < 6 for bad stuff, 7-9 for neutral, and 10+ for anything positive. The Mythic GME influence is in the fact that I decided to try my hand at creating an oracle for solo play in the first place.

How To Use It The way to use it is to write according to how you are prompted. For example, if the prompt calls for something positive, write down something you think would be positive in the context of what's going on in your adventure. You would need to roll a 10+ for that event to be true. For negative prompts, your roll would need to be < 6 for it to be true. For neutral prompts, your roll needs to be between 7 and 9.

Dice Bonuses: You could adjust the bonuses accordingly according to what you think the likelihood of an event would be: if you feel that the event has a high likelihood of being true, increase or decrease the Dice Roll Bonus accordingly (i.e. if a low roll is necessary for the event to be true, decrease it, and vice-versa)./

Active Prompt Bonus: This helps determine the likelihood of specific prompt questions. The higher it goes, the more probable it is that you'll get a positive prompt, and vice-versa. You can manually increase or decrease the Active Prompt bonus, which is handy when you can't finish a session in one sitting, and need to set the Active Prompt Bonus to what it was when you stopped playing.

Another Mythic GME influence is that this Active Prompt Bonus will automatically increase or decrease according to the luck you've had, which is similar to Mythic's own Chaos Factor, in a way (except that this bonus doesn't apply to your roll results). This automatic fluctuation happens when you begin a new scene.

New Scene: This button marks the beginning of a New Scene for you in the play log. It also triggers the calculation that controls how the Active Prompt Bonus fluctuates.

Log Windows: There are three log windows: "What's Happened So Far" is your standard log window, but it only records events that happen. The "History Log" captures everything, including rejected events (marked out as such). Since these two log windows are read only, it's a bit of a pain to copy the text inside them when playing mobile. The "Copy Of Logs" window stores both of those logs' text so that you can easily copy them for storage somewhere else (like a blog, hint hint).

The Event Stack: This is a feature that is hidden in the background. It stores up to three rejected events. When it reaches that number, it automatically selects one as the one that happened in-game. In other words, you will never have four rejections in a row. The Event Stack is cleared every time an event happens (i.e. every time you roll a 'yes').

Keyword Generation: Partial phrases are generated based on the seed texts (that you can add!). To add and analyze a new text, just type in a name in the "Name this text" box, add your seed text in the "Seed text" box below, and then click the "Analyze" button. Make sure to delete the box contents first if you don't want them included. The new seed text will be added as a new "Voice" on the "Select a voice" drop down menu. Voices can also be deleted by clicking the "Delete Selected Voice" while that voice is selected.

You can also adjust the maximum number of words included in each phrase by changing the "Word proximity" number.

How to use the generated keywords:

You will probably come up with a process that fits your preferences, but my general advice goes like:

  • 1. Given the question prompt you got, do you have an idea for an event? Try to construct the answer using the generated keywords (and your own words where needed)
  • 2. This is important: Do the generated keywords suggest changes to your original idea, or even a whole new idea? Go with it. Ignore the question prompt's directions if they get in the way.
  • 3. This is also important: If the generated keywords keep evolving your ideas in a way that makes sense to the story, go with that.
  • 1. If you decide to ignore the question prompt, remember: You can adjust the likelihood of your idea becoming reality by changing the Dice Roll Bonus accordingly (if it makes sense to you). If you need a 6 or less, decrease the bonus. If you need a 10+, increase the bonus.